Statistics[edit | edit source]

Statistics are numerical representations of intrinsic traits of characters. Strength, intelligent, etc.

Strength[edit | edit source]

This is a measure of a character's physical brawn. It grants bonus damage in melee combat, determines lifting capacity, and how much armor can be worn (and how much of a penalty is incurred).

Damage[edit | edit source]

For every 1 point of Strength, a character receives 3 extra bonus damage.

Lifting Capacity[edit | edit source]

For every 1 point of strength, a player can lift 1lb. This is useful in terms of moving large objects, breaking down doors, etc.

Encumbrance[edit | edit source]

Encumbrance is a measure of how much wearing armor affects you. A character with low strength will suffer severe penalties. For every 1 point of strength, a character wear 1lb of armor without it negatively affecting his performance.

Fill in performance penalties later.

Stamina[edit | edit source]

Stamina is a measure of a character's physical endurance. It affects hitpoints, resistance to toxins and pathogens, and ability to endure in a fight. It also effects how much magic a player can wield without becoming exhausted.

Agility[edit | edit source]

Intelligence[edit | edit source]

Focus[edit | edit source]

Perception[edit | edit source]

Appearance[edit | edit source]

Charisma[edit | edit source]

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