Classes

Classes
Classes are what define a characters abilities. Each class has certain abilities, though there is some overlap amongst casters.

Tier 1 Classes
Upon character creation, characters choose from one of 3 base classes. These are the Fighter, Rogue, Magic-User and Alchemist.

Fighter
The Fighter class is the base class for all characters who want to pursue physical combat. They excel in the use of many types of weapons and armor.

Rogue
This class is for physically focused characters that like to engage in less than direct physical combat. They tend to excel at sneak attacks, setting and detecting traps, and ranged combat.

Magic-User
With a bit of study, almost any person can learn to manipulate a bit of the ambient magical energy in the world to case simple spells. There is where all magic-users start.

Alchemist
These masters of potions, powders, and pastes start here. They excel at healing and enhancing.

Tier 2 Classes
Upon reaching level 5, characters will select a sub-class of their base class, which will allow for further specialized abilities.

Warrior
This Fighter subclass focuses on wearing armor and wielding weapons such as swords, axes, and hammers. They greatly favor straight-forward methods of combat combat.

Monk
This fighter subclass focuses on combat with minimal weapons and armor. They have a number of disabling and disarming abilities.

Archer
This Rogue subclass focuses on ranged combat with bows and crossbows.

Thief
This Rogue subclass focuses on stealth and thievery, as well as sneak attacks.

Wizard
This Magic-User subclass has been initiated into the NM of the Empire.

Psychic
This character has discovered their powers of the mind.

Pharmacist
This Alchemist subclass focuses on healing salves and potions.

Unknown
This Alchemist subclass focuses on enhancing objects and characters

Tier 3 Classes
Upon reaching level 10, characters will make their final class choice, specializing even further. It is here that most characters gain their most powerful abilities.